GRSJ 304: Gaming the System: Digital Media, Social Justice & Video Games

Instructor: Dr. Chris Patterson


Emerging technology in the areas of digital affect theory, cyborg feminism, critical digital humanities, critical race studies, surveillance studies, and queer game studies.


Term 1

Description:

This course focuses on literary and cultural studies methods for the purposes of understanding the unique, unseen, and lifelong influences of video games within our social and political spheres. The course will first dispel the falsehoods about games and the stereotypes about people who play them, to understanding how games can spark rage, confusion, and the desire to isolate, as well as provide spaces to critically assess societal exploitations and inequalities, and can build community for queer, racialized, and neurodiverse players. We will also explore how games have been influential in political actions and social imagination.
Students will be trained in the analytical skills of game-play in writing essay responses to game texts, and in imagining their own games as a means of transforming the genres of gaming.